Monthly Archives: July 2013

photoshop tutorials scan lines

 

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Lets prepare our lines. Create a new document 2 X 4 pixels for web and try experiment with higher settings for print like 6X12. Also I like to set the contents (background) to transparent.

 

 

 

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with the foreground color set to black take the pencil tool and paint the top half of the image.

 

Select all or press Cntrl/Cmd +A

 

 

 

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Edit>Define pattern

 

This box will come up in PS 6, in previous versions you won’t see anything, that is fine. What I love about 6.0 is that when you define a pattern, it is saved in the library for future use.

 

 

 

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Open the image you want to add the scan lines to. Or make a selection if you dont want to apply the effect to the entire image.

 

Create a new blank layer above the image.

 

 

 

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Press Shift backspace (shift+Del on the Mac) to open the fill dialog box.

 

Make pattern the content and in version 6 select our scan line pattern in the custom pattern tab.

 

Click ok and there it is!

 

 

 

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change to Overlay mode and drop the opacity down till it looks good

 

I hope you enjoyed this tutorial.

Discuss techniques

Hollywood style searchlight Photoshop CS3 Photoshop Tutorial

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HolywoodBegin with a new document. You can either use a photo, or create one yourself. In this case it’s just a blue gradient.

 

 

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photoshop spotlightChoose the polygon lasso tool. Hold down your mouse on the lasso tool to reveal the polygon one.

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photoshop spotlightThis tool doesn’t work with dragging. To work the Polygon Lasso, you click at the origin. As you move your cursor, a line will follow it (Kind of like gum on the sole of your shoe.). Click again to create a line.

Tip: To quit dragging gum press the esc key.

4

photoshop spotlightKeep clicking in the shape of a triangle (sort of). To complete the selection, hover your mouse over the origin (The first place you clicked). You will see little circle. This circle means that you will complete the selection if you click on the start point. Do it!

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photoshop spotlightAs soon as you click on the start point, you will notice the marching ants selection (and the gum isn’t stuck to your shoe anymore).

Now, we are ready to fill with color. Press the D key to reset the Foreground/Background colors.

Press the x key to swap the color. White is now the foreground color.

(You could just choose white as the foreground color and avoid all the shortcuts, but it’s good to learn them right?)

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photoshop spotlightChoose the Gradient tool. Go to the options bar at the top and choose 2 things.

1. Click the gradient to open the options, select the foreground to transparent option as shown.

2. Make sure that you choose the linear gradient option.

Finally, make sure that the transparent option is turned on in the options bar at the top and reverse is off.

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photoshop spotlightWait! One more thing. Create a new layer and select it, so we don’t add pixels to the background.

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photoshop spotlightClick at the bottom of the selection. Drag the gradient along the selection, but not past the selection.

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photoshop spotlightRelease the mouse and you now have a gradient. Turn off the selection by pressing ctrl/cmd+D or clicking away with the selection tool.

To change the shape, press Ctrl/Cmd+T for the free transform tool. Right click for additional options such as perspective. Change the shape to suit your needs by dragging any of the little squares (adjustment handles).

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photoshop spotlightWe now have a spotlight, but it lacks realism because the beams have hard edges. To soften the beams, choose Filter>Blur>Gaussian Blur. Enter a setting o suit your needs and click OK.

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photoshop spotlightTo add more beams, Duplicate the layers and use free transform to change the angles.

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photoshop spotlightHere I added the word Hollywood, so that you can see the transparency effects.

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photoshop spotlightTry adding the effect to different backgrounds. In this picture I made some stars and added the spotlight. This shows the gradients off really well. You can drop the opacity if you want to lesson the effect.

 

wrap up

Don’t forget, you don’t have to use this effect for vertical spotlights. Here is a futuristic cityscape I have been working on. Notice the effect in the sky.

I hope you enjoyed this tutorial. See you at the CAFE

photoshop spotlight

 

Wrapping objects with Displacement Maps in Photoshop

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This is the technique that will wrap your art around objects and (seemingly) magically make it hug every contour

 

 

Begin with a texture, you must be in RGB mode. I have another tutorial under textures that shows you how to create this rock surface. You can also just download it if you wish.

Download Rock here.

 

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Click on the Channels palette and click on each channel until you find the one with the most contrast (dark to light). In this case it is the Red channel.

 

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We need to make a new document out of the channel.
Either right click/Control+click on the channel area of the channels palette, or click on the top right arrow to open the drop down menu. Choose “duplicate channel.”

Under destination>document, choose new.

Click ok

 

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You will now have a new document. This will become our displacement map. Apply a 0.7 Gaussian blur (Filter>blur>Gaussian blur) to lower the sharp detail a bit. This will make for a smoother image in the end.

 

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Save the document as a .psd, Any name will work, just remember it and the location. I put mine on the desktop.

We have now created our displacement map for use later on.

 

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On our original document, click on the “RGB” to restore the default channel display.

 

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Open the layers palette and add your artwork or text on a new layer. This is the content that you want to warp. Make sure you have everything you want to warp on one layer. If you have text, rasterize it now. (Right click on the layer palette next to the name and choose “rasterize layer” from the pop up menu.

 

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Now lets apply the displacement map…

Filter>Distort>Displace

 

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Use the settings shown here when the Displace palette opens.

Click ok

 

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You will now see a browser asking you to choose a displacement map.

Navigate to the desktop and load the image we created at the beginning of this tutorial.

Click open

 

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You will now see your artwork distort to hug the texture of the rock.

Lets jazz it up a bit.

 

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Choose Overlay mode to add some realistic blending.

Duplicate the distorted layer to add a bit more strength to the effect.

 

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Here is the result on the blending mode.

See how the color blends in with the texture.

 

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Here is exactly the same image but with a variation.

I added an inner shadow layer style to the top layer and dropped the opacity of the second layer to 30%

I hope you had fun with this tutorial and learned a lot.

See you at the cafe

Photoshop Tutorial dotted lines

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Open the brushes Pallete by selecting a brush. (B)

 

Ctrl/Cmd click on a brush to open the modifier window.

 

(Open Brushes Palette in CS and CS2)

 

 

 

 

 

 

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This is the modifier window.

 

Click the new brush button, so we are modiftying a copy and not the original.

 

 

 

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Set the spacing for 150% – More to increase the gap between dots

 

(Photoshop CS and CS2, Click on the brush Tip shape option)

 

 

 

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To draw a straight line: Click your mouse anywhere, Hold shift and click again. It will connect the dots, with a nice dotted line.

 

 

 

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Here is a little example of what is possible with dotted lines.

I created a background and renamed it layer 1. Added a new layer on top and made some dotted lines.

Photoshop HDR tutorial. hdri, High Dynamic Range Photography. | Merging HDR in Photoshop Tutorial

 

0 (Intro)

 

I originally wrote this tutorial for Photoshop CS3, in the years since then, Photoshop has gotten a couple of big upgrades in the HDR area, and we are now at Photoshop CS6. I have also learned a great deal more about the subject, so I decided it was time for an update.

 

What is HDR and why do we need it?

 

I n this tutorial we will take a look at HDR photography. HDRI (High Dynamic Range Imaging) was originally used in 3D and is now in full force in photography. Basically it’s the process of taking multiple exposures and merging them together into a single 32 bit image. Let me explain:

 

 

 

 

A camera is capable of capturing a limited amount of tones in a single photo (we call this dynamic Range, the range of tones that can hold detail between pure black and pure white). Typically we sacrifice elements in a photo when we set the cameras exposure. We meter for the most important part of the scene. For example let’s look at the series of images I shot at the Bradburry building in Los Angeles. The center image is a typical exposure, showing an average metering to produce the most detail possible. Notice that the detail outside the door is lost because it’s too bright. Also the detail on the stair rail is lost because it’s too dark. When you are at the location, you are able to see all these detail with your eye, this is because the human eye can see a larger range of tones than the camera can capture on the sensor or film in a single photograph.

 

 

The solution is to take more than one photograph and bracket the photos. Shoot a normal exposure (center image), then under-expose (left) to capture the highlights outside the windows and over-expose (right) to capture shadow detail. Finally, merge these photos together to produce a single image with a larger range of tones that can now show all the details in the shadows and highlights.

 

This tutorial will show you how to complete this process with the minimum fuss.

 

Tips for photographing HDR

 

First we need to capture our source images with our camera. Technically you will need to shoot a minimum of 2 photos with different exposure settings to create a HDR. I personally get good results from 3 shots. I like to over expose and under expose by 2 stops each. I know this is a bigger bracket than some people are comfortable with, but for the type of HDR images I like to create (cityscapes), this works great. If you’re shooting people, you may want to reduce this to single stops.

 

Sometimes you need to capture more than 3 exposures. It really depends on how much contrast is in your scene. For the example of the Bradburry building, I captured a series of Photographs inside a dark building in Los Angeles with a sunny day outside a glass window. I needed 7 photots with 2 stops apart in order to capture the entire dynamic range of that scene. You might be able to capture a lower contrast enviroment such as a foggy day in a single frame. But once again, for the majority of HDR photography 3 shots are usually perfect. I set the camera for Auto Exposure Bracket and 2 stops + and -. Make sure that you only change the shutter speed. If you change the aperture, the depth of field will also change, producing unwanted blurring in your final composite. Use a tripod if you can, otherwise support yourself on a wall or solid object to reduce movement between frames.

 
Note: For real HDR, you shouldn’t use a single raw image and exposure it several times as some people suggest. This is unessesary, as you can use the Shadow and Highlight recovery and adjustment brush in Camera Raw or Lightroom to bring out the same amount of detail in the photo. Also there has been misinformation circulating, using the term “Single Image HDR”. This is known as pseudo-HDR. You can’t get HDR (HIGH Dynamic Range) from a single SDR (STANDARD dynamic Range) photo. It’s like “single speaker stereo”, the digital informaition just isn’t there. You can apply a tone-mapped effect to a single image for a grungy feel. It’s psudo HDR, but not to be confused with true HDR.

 

For more details see the full 4.5 hour video HDR and Photoshop

 

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HDR in Photoshop tutorial

 

 

 

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Start with 3 images. One normal exposure, the second underexposed and the third overexposed. In this case I used 2 stop bracketing. As I shoot a lot of city scapes I can get away with 2 stops, because I’m mainly shooting flat surfaces and banding and posterization isn’t such a problem. If your shooting rounded and curved surfaces you will want to lower your bracketing to get smoother gradients, although there is a lot of overlap already in the tones as a decent DSLR camera can capture around 11 Stops of exposure.

 

I set the bracketing on my camera to 2 stops. Then I set the shooting mode to burst. When I hold the shutter down, 3 photos will be captured. I shoot in the RAW format for the widest possible dynamic range. You can still create HDR if your camera doesn’t support RAW, but bear in mind a jpg is only an 8-bit file.

 

Make sure you shoot in Aperture Priority or in Manual. You want to bracket the exposure time, not the Aperture. If you change the aperture, the depth of field won’t be consistent and you’ll get blurring. Also avoid any moving subjects in the photo or you’ll get “ghosting” where something is only in one frame and will appear very strange in the final. If you look at the three image that I used here, the middle image has a lot of detail. However, the details in the shadows are lost in the boats and the city lights are too bright and lose detail information. The left image is under exposed to pick up the details in the highlights such as the buildings in the background. The right hand photo is over exposed by 2 stops to pick up the detail in the shadows, such as the hulls of the boats and water reflections.

 

HDR Photoshop

 

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Time to merge the photos together into a single 32 bit image.

 

Choose File>Automate >Merge to HDR Pro. This works on Photoshop CS2 – CS6 (CS2 Doesn’t have auto align and it’s called “Merge to HDR on versions older than CS5). Choose either images or folder. I organize each set of photos in its own folder so I used the folder option. Select your photos to merge. Turn on Auto Align in Photoshop CS3+. Click OK. (Photoshop uses Auto-align technology that even allows you to create HDR without the use of a tripod!)

 

 

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Your images will now be merged into a single photo. You can turn off individual photos by un checking their boxes on the left filmstrip. If you get some blurring caused by camera shake in the longest exposure, you may want to turn off that photo. If there is ghosting because of movement, click the box: Remove Ghosts.

 

 

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The merged result is a floating-point 32 bit image. Change the mode to 32 bit. You can view the available tones by sliding the White Point slider. Note, this slider doesn’t change the image, it is there for you to examine the range of tones, because a monitor is incapable of displaying all the tonal detail in a 32-bit file all at once.

 

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You could do your tonemapping right now if you like, but I like to save a 32bit negative. Click OK to merge the photos into a 32 bit image. Now is a good time to save your file. Save as a psd, tif or open EXR.

 

If you are working with 3D and are wanting HDRI for IBL lighting, enviroments etc, save as open EXR as Maya and other 3D packages recognize this format. (you are finished here, photographers read on).

 

 

 

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In order to use the photos, you’ll need to convert them to 16 or 8 bit images. When we convert them we will create what I call interpretations of the photo. The reason I say this is because we have unlimited ways we can make the photo look. While we have this huge dynamic range available in 32 bit, we will no longer have those options after conversion. Always work from the saved 32 bit version, and then convert and save versions (personal interpretations). Avoid overwriting the 32 bit image, it’s our master and we may want to go back to it many times.

 

Choose Image>Mode>16 bit (or 8 bit). Now we get to play with some fun options. You’re now at the tone mapping part of the process. This is were all the creativity can ooze.

 

(If you want to make the adjustments without converting, choose view>32 Bit Preview Options. You can use several of Photoshop’s tools in the Image>Adjustments menu. The most important of these is the Exposure control)

 

You’ll see an HDR Toning Dialog box (HDR Conversion for versions before CS5). Exposure and Gamma is the default option. Best way to approach this? Set the gamma first, then adjust the exposure to suit. If you want an image with lots of contrast, lower the gamma. For less contrast raise the gamma. Finally, adjust the exposure to get the desired brightness. If you want more control, read on… otherwise press OK to convert.

 

 

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Change the Method to Local Adaption. (There are 4 available methods, but these are the only 2 with user input).

 

With local Adaption, you get some advanced Tone Mapping sliders and you can adjust the curves. The use of curves is optional as they allow you to fine tune the other settings. Set these like you would normally work in curves, but don’t be afraid to clip the histogram a little. You can clip because you’re working with a larger dynamic range than you’re used to. Bring out the detail in the image, but don’t forget to put some shadow in there or it will look washed out and fake.

 

Edge Glow
Once your happy with the curve, adjust the radius and strength sliders to make sure there are no halos in the photo. (Badly converted HDR images have a glow around the areas of contrast.) The radius controls the mask blur while the strength decides how strong to apply the effect.

 

Tone and Detail
Gamma: This is where you control the contrast. Extremes are washed out or super punchy.
Exposure: Controls the overall brightness.
Detail:This sharpens or softens the appearance.

 

Advanced
Shadow: Opens up details in darkest parts of the photograph.
Highlight: Recovers detail in the brightest areas of the photograph.
Vibrance: This makes the photo more colorful without over saturating areas that are already colorful. (It’s smart).
Saturation: Increases or decreases the overall amount of color. Be careful not to over saturate the colors as a rule. (Of course all rules can be broken on occasion).

 

Click ok to convert.

 

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Here we have a merged image from HDR. Photoshop is great for producing very realistic HDR images.

 

tone mapped in photoshop

 

 

 

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If your desiring a more surreal result there are different plug-ins that you can use. My favorite is Photomatix pro from HDRsoft. You can just get the tone mapping plug in for Photoshop which works great. Use the coupon code photoshopcafe to save 15%.(code is also good for Photomatix pro)

 

Using photomatix tone mapping plugin allows you to get highly detailed textures in your photographs. You merge in Photoshop as shown in this tutorial. Then choose Filter>Photomatix to apply tone mapping. Convert and save as normal.

 

 

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This image shows an image after tone mapping using Photomatix pro.

 

photomatix tone mapping

 

 

 

 

 

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Here you can see comparisons between a single image, subtle Photoshop HDR and a radical Photomatix effect Whatever result your after, hopefully this tutorial has helped demystify the HDR process.

 

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HDR and Lightroom and Camera RAW

 

A new development in the latest release of Lightroom. 4.2 is the ability to work with 32 bit images. This is wonderful because you can use the adjustment brush to fine tune areas of the photograph while working in a 32 bit enviroment. The image below shows the result of working with the adjustment brush in Lightroom. Notice how I was able to craft the image. (The same is possible with ACR). Read on for instructions…

 

In order to work with a 32 bit file in Lighroom, you must do the following.

 

1. Merge to HDR as mentioned earlier in this tutorial.

 

2. Save as 32 bit file, be careful to save as a TIF, it will only work with a Tiff.

 

3. Import back into Lightroom, or open in Adobe Camera Raw.

 

4. Use the adjustments as you would normally, but enjoy a lot more control and larger range of tones than before.

 

 

 

Here are a few more examples of my HDR photography.

 

 

Here is another HDR shot of mine. This is a night scene converted to grayscale.

 

times square hdr

 

 

 

hdr vegas

 

 

Removing a Picture from it’s Background using extract in Photoshop

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Open your image, and double click on the “background” name in your layers pallette. This will turn it into a layer.

 

 

 

 


 

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Open the extract tool: Image>Extract or Option/Alt+Cmd/Ctrl+X

 

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1. Take the marker tool and trace around the image you want to extract. Keep the marker 1/2 way on the image and 1/2 on the background. For solid areas use a small brush, for softer areas like the loose hair, use a larger brush. Tip: to adjust the brush size use the [ and ] keys.

2. Now take the bucket tool and fill the area you want to keep.Click OK.

 

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There will be a few areas that have been accidently deleted. You can clean up the image using the eraser and the history brush.

 

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In the history pallette, click next to the image before the extract state. Select the history brush.

 

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Select a small brush size and “paint” back the image.Now you can place the image onto any background you wish.

 

 

 

 

 

 

Masking out Difficult Images in Photoshop

 

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Make a duplicate layer of the image. This way the original is preserved on the background and we are working on a duplicated layer. Hide the background by clicking off its visibility icon.  Choose Select>Color Range from the Menu. When the Color Range Dialog box open, choose the Left Eye Dropper tool and click on the background color in the image window (pink). You will see the selected color turn white in the dialog box. More the Fuzziness slider until the image is mostly black and the background is a clean as you can get it. Tip: To add a color to the selection click on the eyedropper tool with the plus sign and click in the image. Click ok

 

 

 

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With the selection active, switch to the Channels palette. Click the save selection as channel button, it’s the second one to the left on the bottom of the channels palette. A new alpha channel will now be visible. Press “Ctrl/Cmd+D” to Deselect and click on Alpha 1 in the channels palette. The main window will now turn black and white. The advantage of using a channel is the ability to fine tune the selection without effecting the original image. Black represents the areas that we want to keep and white, the areas to be discarded.
 

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Notice that there are areas of gray, these would be semi-transparent and need to become solid black and white (except for areas that should be semi transparent such as soft edges). There are tiny dots also visible, there will make for a very messy selection. Here is a quick solution that I have come up with: Click Image>Adjustments>Levels..
In the levels Dialog box, click the black point slider on the left and drag it to the right until the gray areas have become a solid black, Slide the White point slider to the left until the whites are nice and clean and the grainy effect has gone. Click ok to apply.

 

 

 

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Time to fine tune the mask. Choose a black brush and make the edge hard. Paint over all the areas that belong in the object to mask out. Use a larger brush for large areas and a smaller brush for finer detail such as around the feathers. Use a white paint color to paint out the areas that should be removed.

 

 

 

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Sometimes it can be hard to guess which part of the image belongs in the foreground and a peek at the original image is needed.  Click on eye icon to the left of RGB at the top of the Channels palette (Fig 5). The original photo is now visible and the mask appears as a reddish color. Click the eye icon to go back to the mask view. The mask can also be hidden by toggling the eye (visibility icon). Keep going until you have a clean mask.

 

 

 

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Hold Cmd(Ctrl PC) and click on the Alpha 1 thumbnail. You will now see an active selection. Click on RGB to see the color image. Open the layers palette. Select the working layer and press the Delete key (Backspace on Windows). The masked area of the backround will now be removed to reveal a nice clean masking effect.  At this point In am only worried about removing the pink background on the left.

 

 

 

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If there are areas that still need to be removes such as on the right side of this image, repeat the proceeding steps. Because each image is unique, some will need several passes and some can be done in a single pass. As you can see, this technique is very effective and the image can be dropped onto any background. Look at the top left of the image to see how precise the cut out is on the detailed feathers. Try that with the pen tool!

 

Making semi-transparent selections in Photoshop with Alpha channels

Making semi-transparent selections with Alpha channels

 

Alpha channels work in exactly the same way as layer masks. The difference is that Channels can affect any layer, whereas masks only affect the layer that they are on. The purpose of this tutorial is to help you understand how Alpha channels work and to shed any remaining fear you may harbor towards channels. To follow along with this exercise, load up a document with 2 layers and a different picture on each layer

 

1

Create a new Alpha channel

Choose the channels panel. Click the new channels button. It’s the second to the right, at the bottom of the channels palette. The alpha channel will now display, resulting in a black canvas. There is nothing currently selected so there is no white on the channel.

alpha channel

2

Fill with a gradient

Choose the Gradient tool with white as the foreground and black as the background. Use the linear foreground to background option. Drag the gradient from left to right.  You should now see something like this.

gradient

3

Load as a selection

Load the channel as a selection. Ctrl(Cmd) Click the Alpha 1 thumbnail. You will now see the marching ants. Notice that anything less than 50% selected will not show in the selection marching ants. Click the RGB thumbnail at the top of the Channels palette to display the composite. If you see a reddish tint, that’s because the alpha channels is also displayed. If this is the case, click the eye icon to the left of the Alpha 1 thumbnail to hide the channel and only display the selected composite.

painting in photoshop

 

4

Delete selection

Choose the Layers palette. Choose the top layer and press the delete key (Or create a layer mask, this is the best way). You will now see the background image showing through. See how the semi transparent areas are displayed because those parts of the channel were gray. That’s the real point of this exercise, for you to see that.
Notice that the blue background is showing through on the woman’s face? Not too good looking is it? Ready for some advanced Channels work? Ok, press Ctrl-Z  to undo the deletion, We will fix it now. If there is a selection active press Ctrl-D to turn it off.

layers in photoshop CS5

5

Paint on the Channel

Open the channels palette. You are going to paint onto the channel to affect the selection. You know that black is unselected while white is selected. That’s means if you want to protect a part of the image you will need to make that portion black in the alpha channel. (Starting to understand yet? You will). Click on the eye icon to the left of the Alpha 1 channel (Or press the backslash key). You should now see a rubylith color  (or whatever color your mask is set to) where the gradient is created. Choose a soft brush and black as the color. Click on the Alpha 1 channel in the channels palette. It should now be the selected channel. Paint with the black brush in the area of the woman’s face. You are now fully excluding it from the selection. White is selected, black isn’t.The screen capture shows the channel displayed with the composite and displayed on its own. Click the eye icons to control the display.

painting in channels

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Load as selection

Make sure that only the RGB composite is showing by clicking the RGB thumbnail. If the alpha is showing click the eye icon to hide it. Ctrl-(Cmd) + Click on the alpha 1 thumbnail. You can load a selection off a channel even when it’s hidden! Useful to know

 

 

7

Delete selection

Choose the layers palette. Select the top layer and press the delete key. Notice that the area that you painted black is not deleted anymore? The face is no longer covered by the blue image.
See, just like a Quick mask or layer mask. Alpha Channels are not all that mystical after all.

 

(If you want to see how masks and channels are really related, take a look at the channels palette while working. When you are using a quick mask, it creates an alpha channel temporarily)